Christhian Almir Gruhn

Game designer, 3D generalist, programmer and advertising

Game designer, 3D generalist, game artist, programmer and advertising professional. Graduated in advertising and technology in digital games. Inspired by all kinds of games (digital, analog, cultural, educational, entertainment…), and by cyberculture, social happiness and startups.

With experiences in creation of games, programming, web design, dissemination of projects and organization of events, among others.

Open for projects as a freelancer and for new opportunities.

Based in Curitiba, Brazil.

Signature: @gruhh

E-mails: cgruhh@gmail.com / c@gruhh.com
Nationality: Brazilian
Date of Birth: September 26, 1988
Gender: Male

Academic Information

Bachelor of Social Communication
Advertising and Marketing with an emphasis on Creation
School of Advertising and Marketing – ESPM-RS – Porto Alegre / RS (2009 – 2011)
– Graduated with Academic Honour (Láurea)

Technology in Digital Games
Positive Technological Center – CTUP – Curitiba / PR (2015 – 2017)

Complementary Training

Digital Painting: Fundamentals
Escola Revolution
Distance Learning – October 2017 – in progress

GAME101x: Video Game Design History
Rochester Institute of Technology (RITx),
License 1a0b1de1cf7746959dec3a00afc3fb40, Certificate
Distance Learning/edX – November 2017 – November 2017

Game Design and Development: Video Game Character Design
Abertay University, Certificate
Distance Learning/FutureLearn – October 2017 – October 2017

Using R as a Financial Calculator
IX Free Software Technology Forum – FTSL
UTFPR – Federal Technological University of Paraná
September 2017 – September 2017

The Board Game Developer – Become a game design ninja
GameDev.tv by Ben Tristem, Yann Burrett & Rick Davidson
License UC-HC8WALT4, Certificate
Distance Learning/Udemy – September 2017 – September 2017

How to Draw Everything
SVS – The Society of Visual Storytelling, Licença 10907847, Certificate
Distance Learning/SVSlearn – September 2017 – September 2017

The Ultimate Drawing Course
Jaysen Batchelor
License UC-D9GWA3JS, Certificate
Distance Learning/Udemy – June 2017 – September 2017

11.127x: Design and Development of Games for Learning
Massachusetts Institute of Technology (MITx)
License 7e9b99c9a61a407da7dc9b0525faaf2b, Certificate
Distance Learning/edX – October 2016 – December 2016

Game Design and Development 
Michigan State University
License JU5MQB9YZB3A, Certificate
Distance Learning/Coursera – July 2016 – July 2016

Story and Narrative Development for Video Games
California Institute of the Arts
License LU7D49FSNLPW, Certificate
Distance Learning/Coursera – June 2016 – July 2016

Sensitive complexity: A parallel between video games and art
State University of Campinas
License ANP8JPPPFUS8, Certificate
Distance Learning/Coursera – March 2016 – April 2016

SEO
MestreSEO
Distance Learning – April 2013 – April 2013

Digital Advisor – Evolving from Release to Web 2.0
Escola de Comunicação – Prof. Rodrigo Capella
Distance Learning – June 2011 – June 2011

The Creative Process – Module 1
ESPM-RS – Prof. Charles Watson
May 2010 – May 2010

Brand Name: Creativity in Practice – Namming
ESPM-RS – Prof. Flávio Brasil
November 2009 – November 2009

Sports Marketing
ESPM-RS – Prof. Fernando Trein
July 2009 – July 2009

How to Produce a Scientific Electronic Journal
UNESP – CEVAP – Prof. Benedito Barraviera
Distance Learning – September 2006 – November 2006

Political Training Course: “Preparing the way”
PDT – Democratic Labor Party
June 2008 – June 2008

Main Skills

  • Game design
  • Story writing
  • Music for games
  • 3D modeling
  • 3D animation
  • Texturization
  • Digital sculpture
  • Advertising
  • Digital marketing
  • Brand experience
  • Social media
  • Blogs
  • Market research
  • Planning
  • Creative direction
  • Design of logotypes
  • Photography
  • PHP
  • C#
  • ASP
  • HTML 5
  • SQL
  • Delphi
  • Javascript
  • Web Design
  • WordPress
  • Octave
  • Python
  • Java
  • C++
  • Go
  • R
  • Blender
  • Unity 3D
  • Unreal Engine 4
  • 3ds Max
  • ZBrush
  • Photoshop
  • Corel Draw
  • Quixel
  • Substance Painter
  • Substance Designer
  • Bitmap2Material
  • Construct 2
  • Event organization
  • Marketing for events
  • Logistics planning
  • On-Event Software
  • Content production
  • Graphic management
  • Diagramming
  • Book production
  • Production of magazines
  • Production of Scientific Journals
  • Portuguese – Fluent, native
  • English – Intermediate level
  • Spanish – Basic level, practical

Interests

Cyberculture

Games

Digital Art

Social Happiness

Digital Games

Analog Games

Cultural Games

Advergames

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Communication

Advertising

Social Media

Blogs

Projects

Card Trip (Analog Game)

September 2017
Card Trip is an analog game that mixes deck-building elements with set collection, about the experience of making a road trip! The game seeks to create different experiences by making the players adapt to the individual characteristics in each game. And, the game is ready for an extended testing phase. For a casual audience, 2-4 players and estimated matches between 20-40 minutes.

– Development of the entire project.
– Platform: Analog deck-building game
– Simulated through the Tabletop Simulator (Berzerk Studio)
– Information: https://www.gruhh.com/en/project/card-trip-game/

quad (Digital Game)

September 2017
quad is a casual game of minimalistic puzzles in which you need to find the right move according to the movement patterns. Challenge your spatial perception and find the best ways to end up in the right place! With more than 50 puzzles at launch.

– Development of the entire project, except sound effects.
– Platform: Mobile and Web
– Engine: Unity
– Information: https://www.gruhh.com/en/project/quad-game/

tini - The Little World (Digital Game)

August 2017
An experience that mix elements of arcades with a semi-roguelike in a casual game. Test your control and your daring to get the best results on an infinite adventure through the tini lands. Stay alive for longer, completing quests in small randomly generated maps, for a unique experience every time you venture into this little world.

– Development of the entire project, except sound effects.
– Platform: Mobile and Web
– Engine: Unity
– Information: https://www.gruhh.com/en/project/tini-the-little-world/

V (Digital Game)

August 2017
V is a minimalist puzzle about the choices you’ll need to make to find the best path. With handmade and other random phases. Minimalist and casual strategy. Available in the Play Store and part of XP Project.

– Development of the entire project, except sound effects.
– Platform: Mobile
– Engine: Unity
– Information: https://www.gruhh.com/en/project/v-game/

The Stories of Caelum (Digital Game)

July 2017
The Stories of Caelum is an immersive narrative action-adventure game with puzzles and challenges of reasoning, perception and skill where the player controls Tob, knowing the stories that are alive within the library of Caelum. The demonstration version of this project was developed and distributed as the conclusion work of the Technology in Digital Games course. A game for Windows desktops, by Renata Silvério and Christhian Gruhn, students from Curitiba, Brazil.

– Game design made in team
– Programming of game mechanics
– Programming of the heat map system
– Academic GDD Documentation
– Structuring of part of the research of perceptions and data analysis
– Creation and texturing of part of art assets
– Creation and animation of the character
– Main song composition
– Platform: Desktop
– Engine: Unity
– Information: https://www.gruhh.com/en/project/the-stories-of-caelum/

Naturez4 (Digital Game)

December 2016
Naturez4 is the prototype of a digital educational game of turn-based strategy using cards, designed to protect a forest for the most amount of time. The game seeks to create a sense of impotence in the player, raising individualized questions about environmental issues. Developed in 72 hours as the final work of the 11.127x: Design and Development of Games for Learning (MITx/edX).

– Development of the entire project
– Platform: Web
– Engine: Unity
– Information: https://www.gruhh.com/en/project/naturez4-game/

Qorxu (Digital Game)

August 2016
Qorxu is an experimental prototype of a high difficulty shooter presented as an academic work by BeLudic. In this game the player must survive while defeating enemies and discover secrets about his ancestor. An early-stage desktop prototype (PC) that has no public distribution. Game developed by Jordy Adan, Renata Silvério, Christhian Gruhn and Cássio Vinicius, students from Curitiba, Brazil.

– Game design made in team
– Creation and animation of characters (enemies)
– Project advertisements
– Developed by Beludic
– Platform: Desktop
– Engine: Unity
– Information: https://www.gruhh.com/en/project/qorxu-game/

Sórtia (Digital Game)

April 2016
In Sórtia, the player assumes the role of a character that aims to unravel the solution of challenges by developing his skills of control and deduction, while discovering a little more of the story of this fantasy universe in which he has just woken up. The winning condition of the game is in its advance until it reaches the last level. A game for Windows and Mac, by Jordy Adan, Renata Silvério, Christhian Gruhn and Cássio Vinicius, students from Curitiba, Brazil.

– Game design made in team
– Story writing
– Art direction
– Creation and animation of the character
– FX creation with stylized particles
– Animation of cutscenes
– Composition of the main song (with 2 variations) and some sound effects
– Structuring and data analysis of gameplay (playtest)
– Project advertisements
– Developed by Beludic
– Platform: Desktop
– Engine: Unity
– Information: https://www.gruhh.com/en/project/sortia-game/

How to Sell Popsicles (Digital Game)

December 2015
A casual-educational 3D game for desktop (pc and mac) and web game, submitted to the 4th Sebrae Entrepreneurship Development Contest, where the player needs to use his entrepreneurial vision to manage the activities of a small popsicle vendor. Game developed by Jordy Adan, Renata Silvério, Christhian Gruhn and Cassio Vinicius, students from Curitiba, Brazil.

– Game design made in team
– Creation, animation and visual variation of the character
– Developed by Beludic
– Platform: Desktop
– Engine: Unity
– Information: https://www.gruhh.com/en/project/how-to-sell-popsicles/

Insomnia - The Tower of Dreams (Digital Game)

December 2015
Challenge yourself to overcome the pitfalls of every level of sleep for many, many times! A mobile game of 2D platforms, which focuses on a dynamic loop of increasing difficulty on each level. Game developed by Jordy Adan, Renata Silvério, Christhian Gruhn and Cassio Vinicius, students from Curitiba, Brazil.

– Game design made in team
– Narrative story writing
– Art direction
– Creation, animation and visual variation of the character
– Creation of assets in pixel art and random illustrations
– Composition of 3 songs
– Structuring and data analysis of gameplay (playtest)
– Project advertisements
– Developed by Beludic
– Platform: Mobile
– Engine: Unity
– Information: https://www.gruhh.com/en/project/insomnia-the-tower-of-dreams/

The Big Party (Analog Game)

September 2015
An experience of a board game with matches between 3 and 15 minutes and thus classified as filler, for 2, 3 or 4 players, and various levels of difficulty. In this game, the player will count on luck, probability, spatial perception and the planning of possibilities to maximize their score, removing random pieces of 1 of the 3 colors to build the best strategic distribution on your map. Prototype developed by Jordy Adan and Christhian Gruhn, in Curitiba, Brazil.

– Game design, minority co-authorship
– Art direction of the first prototype and packaging proposal
– Developed by Beludic
– Platform: Analog resource management game
– Information: https://www.gruhh.com/en/project/the-big-party/

Shinobi Pocket Legends (Digital Game)

October 2015
A mobile, multiplayer, idle-battle game developed with a focus on Shinobi Spirit (academic client) participants. The game was presented as an academic demonstration for the client, one of the games chosen by the client and was only available for testing during the Shinobi Spirit on October 10 and 11, 2015. It was developed by Jordy Adan, Renata Silvério, Christhian Gruhn and Cassio Vinicius.

– Game design made in team
– Art direction
– Creation, animation and visual variation (100 variations) of the character
– Creating assets in pixel art
– Infrastructure management for local multiplayer
– Composition of 3 songs (and 3 more variations)
– Structuring and data analysis in research on device use
– Project advertisements
– Developed by Beludic
– Platform: Mobile
– Engine: Unity
– Information: https://www.gruhh.com/en/project/shinobi-pocket-legends-game/

Tiny Space Traveler (Digital Game)

June 2015
Tiny Space Traveler is a mobile roguelike game, available in the App Store and the Play Store, which is being developed by Jordy Adan, Christhian Gruhn and Cassio Vinicius.

– Game design made in team
– Creation and animation of characters (main and 10 enemies)
– Creation of assets (+100 items) and UI in pixel art
– Composition of 5 songs (and 2 more variations)
– Structuring and data analysis of gameplay (playtest)
– Project advertisements
– Developed by NotDog
– Platform: Mobile
– Engine: Unity
– Information: https://www.gruhh.com/en/project/tiny-space-traveler-game/

Mario and the Poetry (Digital Game)

April 2015
Mario and the Poetry is a little game, with a “slow” proposal, where the only weapon is poetry to bring happiness while looking for his beloved. To play, think, and enjoy a moment slowly. Created in 48 hours, for the Ludum Dare # 32 has a system of random generation of poetry in English and Portuguese.

– Development of the entire project
– Creation and animation of characters
– Creating assets in pixel art
– Composing 1 song
– Poetry writing
– Random system of poetry generation
– Platform: Web
– Engine: Construct 2
– Information: https://www.gruhh.com/en/project/mario-and-the-poetry/

Deadly Traps Against Zombies (Digital Game)

April 2015
Deadly Traps is a mobile platform game, available on the App Store and Play Store, developed by Jordy Adan with Christhian Gruhn, Cassio Vinicius, Matt Hoshikawa and music by William Clos.

– Development of mechanics
– Structuring and data analysis of gameplay (playtest)
– Project advertisements
– Developed by NotDog
– Platform: Mobile
– Engine: Construct 2
– Information: https://www.gruhh.com/en/project/deadly-traps-game/

Biblioteca.cc (Site/System)

September 2013 – July 2017
Creation of Biblioteca.cc, open source project of free application for fast computerization of searches in school, institutional or personal libraries. Currently the system is distributed in GitHub.

– Programming with Flávio Fagundes da Silva
– Structuring the MySQL database
– Implementation and validation of the system in 1 state school in the state of Paraná
– Language: PHP
– Information:
https://github.com/gruhh/Biblioteca.cc

NosAvalie.com (Site/MVP)

April 2014 – February 2016
MVP of a real-time marketing service through a mobile web satisfaction survey service.

– Complete programming
– Structuring the MySQL database
– Deployment and validation of the system in one event
– Language: PHP

Mais Poemas (Site)

April 2014
Digital poetic experience, which allows the collaborative punctuation of poetry and looks on the streets, neighborhoods and people of Foz do Iguaçu.

– Complete programming
– Structuring the MySQL database
– Deployment and validation of the system
– Language: PHP and Javascript
– Information:
https://www.visitefoz.com.br/maispoemas/

ImortalTricolor.com (Site)

2005 – 2014
Independent project that aimed to be a source of interaction for “gremistas” (fans of the soccer team Grêmio FBPA), with 8 thousand registrations, and the indexation of more than 50 thousand news links related to the club. In 2008 the site was Top 5 of the iBest Award, in the category “state of Rio Grande do Sul”, at the time the main award of sites in Brazil. And in 2009, he officially participated, along with other sites, in launching the “Gremist Army” of the club’s marketing department. The project was closed in 2014. The news indexed by the site received more than 1.4 million views.

– Complete programming
– Structuring the database
– Deployment and validation of the system
– Language: ASP

VisiteFoz (Site)

2008 – Currently
Created and maintained since 2008, the VisiteFoz website offers content for tourists, focused on the information experience. By the middle of 2017, the site received about 5 million pageviews.

– Complete programming
– Structuring the MySQL database (current versions)
– Deployment and validation of the system
– Language: ASP (initial versions) and PHP (current versions)
– Information: https://www.visitefoz.com.br/en/about/ 

Visite Foz do Iguaçu (App)

2012 – Currently
The mobile application VisiteFoz was developed in 2012, and a new version was launched in 2014, as an alternative in communication and tourism thinking in Foz do Iguaçu. It offers tourist information to potential tourists, and creates a number of business opportunities for the industry. Until the middle of 2017, the app was installed more than 10,000 times.

– Complete programming
– Structuring the XML database
– Deployment and validation of the system
– Languages: HTML5 and Javascript
– Information: https://www.visitefoz.com.br/en/app-mobile/ 

Acknowledgments

Academic Honour (Láurea) - ESPM

ESPM-Sul
December 2011

IBest 2008 Award

Top 5 in the RS state category
Project: imortaltricolor.com
iBest – 2008

4th Sebrae Entrepreneurship Development Contest - SEBRAE

2nd place
Game: How to Sell Popsicles
SEBRAE
February 2016

Ludum Dare 32

#66 Audio, #91 Mood
Game: Mario and the Poetry
Ludum Dare
April 2015

Experiences

Artist, Game Designer
BeLudic (Curitiba/PR)
February 2015 – November 2016

Academic startup of independent game development in Curitiba – PR.

Creative Direction and Partner
Elementus Communication and Marketing
July 2007 – June 2015

Some clients:
– ACIFI – Commercial and Business Association of Foz do Iguaçu
– CODEFOZ – Council for Economic and Social Development of Foz do Iguaçu
– House of Physical Education – FIEP
– Communication Center of Foz do Iguaçu
– Residencial Omoiru
– Regional Council of Physical Education – CREF 9/PR
– Atlethica Gym

Communication and Marketing Coordinator
International Federation of Physical Education – FIEP
January 2009 – January 2015

Coordination of projects such as:
– FIEP Bulletin On-line (2007-2015)
– Virtual TV FIEP (2007-2010)
– FIEP Loyalty Card
– FIEP Brasil Columns
– Regional Sites
– Communication of the Teachers of Physical Education Without Borders Project

Communication and Marketing Coordinator
International Congress of Physical Education – FIEP
January 2007 – January 2015

Results:
– Average of 2,900 participants per edition
– Average of 750 scientific papers received per edition
– Overall satisfaction of participants of 98% between 2012 and 2014
– +30,000 users on the official Facebook page