Christhian Gruhh

Game designer and independent game developer

I am a graduate in advertising and also in technology in digital games, and I am finishing my specialization in game design. I am looking for entry into the gaming market with the goal of collaborating with solutions and executions of games development projects, while at the same time acquiring knowledge.

I bring the study in the area of game design in the last 4 years and the previous experience of the field of communication and marketing as a perspective for the construction of games focused on the design of new experiences.

Open to projects, opportunities, friendships, adventures and challenges. And I would like to present my contribution possibility:

Create, prototype and validate game concepts quickly, in search of new experiences, with a free process or from briefings.

To architect the bridge of communication of information between game, players and market.

– Elaborate proposals and content for different game genres and platforms, with rapid adaptation to changes, whether for entertainment games, serious games or advergames.

Formulate creative solutions through game systems, mechanics, interfaces, narratives and functionalities, focusing on fun, perception, balancing and ethical monetization.

– Plan and execute quality and gameplay tests, internal and external.

– To encourage team projects with fast iteration principles.

Document the design processes and strategic thinking of the game as a product based on principles of marketing and game design.

– Implement gameplay and logic in different engines and languages.

– Propose aesthetic solutions that contribute to the whole perception of MDA.

Name: Christhian Almir Gruhn
Date of Birth: September 26, 1988
Nationality: Brazilian
Signature: @gruhh

E-mail: cgruhh@gmail.com
Discord: gruhh#6986

Skills in games

Games Design

(Intermediate)

Creation, prototyping and validation of game concepts. Design of game systems, logic, mechanics, flow, interfaces, control and interaction. Documentation and business plan. Narrative writing, high concept, gameplay loop. Planning, execution and analysis of playtest. Study and analysis of games. Design content and research to production.

Games Development

(Intermediate)

Implementation of gameplay in the Unity, Unreal Engine, Construct, Game Maker and LÖVE engines. Programming in C#, C++, Lua languages. Refactoring and clean code.

Art and Aesthetics for Games

(Basic)

2D Art with focus on Pixel Art. 3D modeling with focus on low poly style in Blender and 3ds Max. Stylized digital sculpture in ZBrush and retopology of models. Projection texturing and texturing through Quixel, Substance Painter, Substance Designer and Bitmap2Material. Concept of environments and digital painting in Photoshop. Basic knowledge of 3D and 2D animation. Music composition for games with focus on chip sound in FL Studio and Logic Pro X.

Skills in other areas

Web Development, Applications and Systems

Developer in more than 50 sites of different levels of complexity (back-end, front-end, full stack), solo and in team. Developer of more than 10 softwares and applications (Android and iOS). Experience in site deployment in WordPress. Use of PHP, ASP, SQL, HTML 5, CSS / SASS, Javascript. Basic experience with Python, Java, Go.

Marketing and Communication

Planning and execution in communication projects, marketing plans and product creation. Focus on digital marketing, content production for social media and blogs, market research, creative direction and design of visual identities. Corel Draw.

Event organization

Coordination of marketing in more than 20 events (local to worldwide) and 20 sub-events, art direction in campaigns, planning and logistic execution. Participant Experience Design. Attendance and organization of teams. In addition to the development of event management software. Production of content before, during and after events.

Graphic production

Coordination of layout projects in more than 40 books and magazines, as well as graphic management and visual projects creation for scientific and institutional communication.

Entrepreneurship

Agency partner for almost 8 years. With the creation of own products, validation of startup mvps and service to companies and institutions.

Academic Information

Specialization (Postgraduate) in Game Design
Positivo University – UP (in progress – 2018 – 2019)

Technology in Digital Games
Positivo University – Positivo Technological Center – UP – Curitiba/PR (2015 – 2017)

Bachelor of Social Communication
Advertising and Marketing with an emphasis on Creation
School of Advertising and Marketing – ESPM-RS – Porto Alegre / RS (2009 – 2011)
– Graduated with Academic Honour (Láurea)

Experiences

Game Designer and Independent Developer
Gruhh (Brasil)
August 2017…
– Independent game development project.

Artist, Game Designer, Co-founder
BeLudic (Curitiba/PR)
February 2015 – November 2016
– Academic startup of independent game development in Curitiba – PR.

Creative Direction and Partner
Elementus Communication and Marketing (Foz do Iguaçu/PR & remote)
July 2007 – June 2015

Communication and Marketing Coordinator
International Federation of Physical Education – FIEP (Foz do Iguaçu/PR & remote)
January 2009 – January 2015

Communication and Marketing Coordinator
International Congress of Physical Education – FIEP (Foz do Iguaçu/PR & remote)
January 2007 – January 2015

Projects

Team Tun (Digital Game)

Under development – 2018/2019
Team Tun is currently in solo development (design, programming, art and music). It is a “turn platform game” where the player must control the advance of 2 (or more) characters, but only for a few seconds each. As the characters alternate in turns, it is up to the player to balance the boldness with safety in the time remaining in each turn.

– Official Selection of the SBGames 2018 Games Festival, in the Professional category.
– Development of the entire project, except sound effects.
– Platform: PC
– Game Maker: Studio 2
– Information: https://www.teamtun.com/

Save the Hats (Digital Game)
December 2017
The best hatter in the world had his hats stolen by a space magician! Help him regain his hats without losing any along the way, in this action platformer ​game where you need to balance your hats while facing waves of enemies. The more hats you have, the more powerful you’ll get, but the harder it`ll be to keep the balance! Created in 72 hours by Jordy Adan and Christhian Gruhh, for the Jam category of the Ludum Dare 40, with the theme: “The more you have, the worse it is.”

– Game design made in team
– Creation and animation of characters (main and enemies)
– Creation of the environment in pixel art
– Composition of the two songs
– Developed by Team Hat
– Platform: Web, Windows and MacOS
– Engine: Unity
– Information: https://www.gruhh.com/en/project/save-the-hats-game/
– Play the game: https://teamhat.itch.io/save-the-hats/ (Web)

Card Trip (Analog Game)
September 2017
Card Trip is an analog game that mixes deck-building elements with set collection, about the experience of making a road trip! The game seeks to create different experiences by making the players adapt to the individual characteristics in each game. And, the game is ready for an extended testing phase. For a casual audience, 2-4 players and estimated matches between 20-40 minutes.

– Development of the entire project.
– Platform: Analog deck-building game
– Simulated through the Tabletop Simulator (Berzerk Studio)
– Information: https://www.gruhh.com/en/project/card-trip-game/
– Rules: https://www.gruhh.com/acesso-cardtrip/

quad (Digital Game)
September 2017
quad is a casual game of minimalistic puzzles in which you need to find the right move according to the movement patterns. Challenge your spatial perception and find the best ways to end up in the right place! With more than 50 puzzles at launch.

– Development of the entire project, except sound effects.
– Platform: Mobile and Web
– Engine: Unity
– Information: https://www.gruhh.com/en/project/quad-game/
– Play the game: https://gruhh.itch.io/quad/ (Web) or https://www.gruhh.com/acesso-quad/ (Android)

tini - The Little World (Digital Game)
August 2017
An experience that mix elements of arcades with a semi-roguelike in a casual game. Test your control and your daring to get the best results on an infinite adventure through the tini lands. Stay alive for longer, completing quests in small randomly generated maps, for a unique experience every time you venture into this little world.

– Development of the entire project, except sound effects.
– Platform: Mobile and Web
– Engine: Unity
– Information: https://www.gruhh.com/en/project/tini-the-little-world/
– Play the game: https://gruhh.itch.io/tini/ (Web) or https://www.gruhh.com/acesso-tini/ (Android)

V (Digital Game)
August 2017
V is a minimalist puzzle about the choices you’ll need to make to find the best path. With handmade and other random phases. Minimalist and casual strategy. Available in the Play Store and part of XP Project.

– Development of the entire project, except sound effects.
– Platform: Mobile
– Engine: Unity
– Information: https://www.gruhh.com/en/project/v-game/
– Play the game: https://www.gruhh.com/acesso-v/ (Android)

The Stories of Caelum (Digital Game)
July 2017
The Stories of Caelum is an immersive narrative action-adventure game with puzzles and challenges of reasoning, perception and skill where the player controls Tob, knowing the stories that are alive within the library of Caelum. The demonstration version of this project was developed and distributed as the conclusion work of the Technology in Digital Games course. A game for Windows desktops, by Renata Silvério and Christhian Gruhn, students from Curitiba, Brazil.

– Game design made in team
– Programming of game mechanics
– Programming of the heat map system
– Academic GDD Documentation
– Structuring of part of the research of perceptions and data analysis
– Creation and texturing of part of art assets
– Creation and animation of the character
– Main song composition
– Platform: Desktop
– Engine: Unity
– Information: https://www.gruhh.com/en/project/the-stories-of-caelum/
– Play the game: https://www.gruhh.com/download-caelum/ (Demo PC)

Naturez4 (Digital Game)
December 2016
Naturez4 is the prototype of a digital educational game of turn-based strategy using cards, designed to protect a forest for the most amount of time. The game seeks to create a sense of impotence in the player, raising individualized questions about environmental issues. Developed in 72 hours as the final work of the 11.127x: Design and Development of Games for Learning (MITx/edX).

– Development of the entire project
– Platform: Web
– Engine: Unity
– Information: https://www.gruhh.com/en/project/naturez4-game/

Qorxu (Digital Game)
August 2016
Qorxu is an experimental prototype of a high difficulty shooter presented as an academic work by BeLudic. In this game the player must survive while defeating enemies and discover secrets about his ancestor. An early-stage desktop prototype (PC) that has no public distribution. Game developed by Jordy Adan, Renata Silvério, Christhian Gruhn and Cássio Vinicius, students from Curitiba, Brazil.

– Game design made in team
– Creation and animation of characters (enemies)
– Project advertisements
– Developed by Beludic
– Platform: Desktop
– Engine: Unity
– Information: https://www.gruhh.com/en/project/qorxu-game/

Sórtia (Digital Game)
April 2016
In Sórtia, the player assumes the role of a character that aims to unravel the solution of challenges by developing his skills of control and deduction, while discovering a little more of the story of this fantasy universe in which he has just woken up. The winning condition of the game is in its advance until it reaches the last level. A game for Windows and Mac, by Jordy Adan, Renata Silvério, Christhian Gruhn and Cássio Vinicius, students from Curitiba, Brazil.

– Game design made in team
– Story writing
– Art direction
– Creation and animation of the character
– FX creation with stylized particles
– Animation of cutscenes
– Composition of the main song (with 2 variations) and some sound effects
– Structuring and data analysis of gameplay (playtest)
– Project advertisements
– Developed by Beludic
– Platform: Desktop
– Engine: Unity
– Information: https://www.gruhh.com/en/project/sortia-game/
– Play the game: https://www.gruhh.com/download-sortia/ (Demo PC)

How to Sell Popsicles (Digital Game)
December 2015
A casual-educational 3D game for desktop (pc and mac) and web game, submitted to the 4th Sebrae Entrepreneurship Development Contest, where the player needs to use his entrepreneurial vision to manage the activities of a small popsicle vendor. Game developed by Jordy Adan, Renata Silvério, Christhian Gruhn and Cassio Vinicius, students from Curitiba, Brazil.

– Game design made in team
– Creation, animation and visual variation of the character
– Developed by Beludic
– Platform: Desktop
– Engine: Unity
– Information: https://www.gruhh.com/en/project/how-to-sell-popsicles/

Insomnia - The Tower of Dreams (Digital Game)
December 2015
Challenge yourself to overcome the pitfalls of every level of sleep for many, many times! A mobile game of 2D platforms, which focuses on a dynamic loop of increasing difficulty on each level. Game developed by Jordy Adan, Renata Silvério, Christhian Gruhn and Cassio Vinicius, students from Curitiba, Brazil.

– Game design made in team
– Narrative story writing
– Art direction
– Creation, animation and visual variation of the character
– Creation of assets in pixel art and random illustrations
– Composition of 3 songs
– Structuring and data analysis of gameplay (playtest)
– Project advertisements
– Developed by Beludic
– Platform: Mobile
– Engine: Unity
– Information: https://www.gruhh.com/en/project/insomnia-the-tower-of-dreams/
– Play the game: https://www.gruhh.com/acesso-insomnia/ (Web Port Version)

The Big Party (Analog Game)
September 2015
An experience of a board game with matches between 3 and 15 minutes and thus classified as filler, for 2, 3 or 4 players, and various levels of difficulty. In this game, the player will count on luck, probability, spatial perception and the planning of possibilities to maximize their score, removing random pieces of 1 of the 3 colors to build the best strategic distribution on your map. Prototype developed by Jordy Adan and Christhian Gruhn, in Curitiba, Brazil.

– Game design, minority co-authorship
– Art direction of the first prototype and packaging proposal
– Developed by Beludic
– Platform: Analog resource management game
– Information: https://www.gruhh.com/en/project/the-big-party/

Shinobi Pocket Legends (Digital Game)
October 2015
A mobile, multiplayer, idle-battle game developed with a focus on Shinobi Spirit (academic client) participants. The game was presented as an academic demonstration for the client, one of the games chosen by the client and was only available for testing during the Shinobi Spirit on October 10 and 11, 2015. It was developed by Jordy Adan, Renata Silvério, Christhian Gruhn and Cassio Vinicius.

– Game design made in team
– Art direction
– Creation, animation and visual variation (100 variations) of the character
– Creating assets in pixel art
– Infrastructure management for local multiplayer
– Composition of 3 songs (and 3 more variations)
– Structuring and data analysis in research on device use
– Project advertisements
– Developed by Beludic
– Platform: Mobile
– Engine: Unity
– Information: https://www.gruhh.com/en/project/shinobi-pocket-legends-game/

Tiny Space Traveler (Digital Game)
June 2015
Tiny Space Traveler is a mobile roguelike game, available in the App Store and the Play Store, which is being developed by Jordy Adan, Christhian Gruhn and Cassio Vinicius.

– Game design made in team
– Creation and animation of characters (main and 10 enemies)
– Creation of assets (+100 items) and UI in pixel art
– Composition of 5 songs (and 2 more variations)
– Structuring and data analysis of gameplay (playtest)
– Project advertisements
– Developed by NotDog
– Platform: Mobile
– Engine: Unity
– Information: https://www.gruhh.com/en/project/tiny-space-traveler-game/
– Play the game: https://www.gruhh.com/acesso-tinyspace/ (Web Port Version)

Mario and the Poetry (Digital Game)
April 2015
Mario and the Poetry is a little game, with a “slow” proposal, where the only weapon is poetry to bring happiness while looking for his beloved. To play, think, and enjoy a moment slowly. Created in 48 hours, for the Ludum Dare # 32 has a system of random generation of poetry in English and Portuguese.

– Development of the entire project
– Creation and animation of characters
– Creating assets in pixel art
– Composing 1 song
– Poetry writing
– Random system of poetry generation
– Platform: Web
– Engine: Construct 2
– Information: https://www.gruhh.com/en/project/mario-and-the-poetry/
– Play the game: https://www.gruhh.com/acesso-mario/ (Web)

Deadly Traps Against Zombies (Digital Game)
April 2015
Deadly Traps is a mobile platform game, available on the App Store and Play Store, developed by Jordy Adan with Christhian Gruhn, Cassio Vinicius, Matt Hoshikawa and music by William Clos.

– Development of mechanics
– Structuring and data analysis of gameplay (playtest)
– Project advertisements
– Developed by NotDog
– Platform: Mobile
– Engine: Construct 2
– Information: https://www.gruhh.com/en/project/deadly-traps-game/

Biblioteca.cc (Site/System)
September 2013 – July 2017
Creation of Biblioteca.cc, open source project of free application for fast computerization of searches in school, institutional or personal libraries. Currently the system is distributed in GitHub.

– Programming with Flávio Fagundes da Silva
– Structuring the MySQL database
– Implementation and validation of the system in 1 state school in the state of Paraná
– Language: PHP
– Information:
https://github.com/gruhh/Biblioteca.cc

NosAvalie.com (Site/MVP)
April 2014 – February 2016
MVP of a real-time marketing service through a mobile web satisfaction survey service.

– Complete programming
– Structuring the MySQL database
– Deployment and validation of the system in one event
– Language: PHP

Mais Poemas (Site)
April 2014
Digital poetic experience, which allows the collaborative punctuation of poetry and looks on the streets, neighborhoods and people of Foz do Iguaçu.

– Complete programming
– Structuring the MySQL database
– Deployment and validation of the system
– Language: PHP and Javascript
– Information:
https://www.visitefoz.com.br/maispoemas/

ImortalTricolor.com (Site)
2005 – 2014
Independent project that aimed to be a source of interaction for “gremistas” (fans of the soccer team Grêmio FBPA), with 8 thousand registrations, and the indexation of more than 50 thousand news links related to the club. In 2008 the site was Top 5 of the iBest Award, in the category “state of Rio Grande do Sul”, at the time the main award of sites in Brazil. And in 2009, he officially participated, along with other sites, in launching the “Gremist Army” of the club’s marketing department. The project was closed in 2014. The news indexed by the site received more than 1.4 million views.

– Complete programming
– Structuring the database
– Deployment and validation of the system
– Language: ASP

VisiteFoz (Site)
2008 – Currently
Created and maintained since 2008, the VisiteFoz website offers content for tourists, focused on the information experience. By the middle of 2017, the site received about 5 million pageviews.

– Complete programming
– Structuring the MySQL database (current versions)
– Deployment and validation of the system
– Language: ASP (initial versions) and PHP (current versions)
– Information: https://www.visitefoz.com.br/en/about/ 

Visite Foz do Iguaçu (App)
2012 – Currently
The mobile application VisiteFoz was developed in 2012, and a new version was launched in 2014, as an alternative in communication and tourism thinking in Foz do Iguaçu. It offers tourist information to potential tourists, and creates a number of business opportunities for the industry. Until the middle of 2017, the app was installed more than 10,000 times.

– Complete programming
– Structuring the XML database
– Deployment and validation of the system
– Languages: HTML5 and Javascript
– Information: https://www.visitefoz.com.br/en/app-mobile/ 

Technical productions

Survey of player perceptions about Brazilian digital games in 2017
[PT only] Independent publication (2018).

Complementary Training

Sculp – 3D Character Modeling
ICONIC Academy
Distance Learning – 2018 – in progress

Design Patterns com C# – Desenvolvimento Avançado
Rodrigo Santana
Distance Learning/Udemy – 2018 – in progress

Where is the Grace – the 25 triggers of humor
Perestroika
Distance Learning – 2018 – in progress

Lua Programming and Game Development with LÖVE
Kyle Schaub, License UC-FG8S4PN5, Certificate
Distance Learning/Udemy – November 2018 – November 2018

Video Game Music: The Complete Composer’s Guide
Steven Melin, License UC-3UCOB0SV, Certificate
Distance Learning/Udemy – November 2018 – November 2018

Sound Design 102: Using Synthesis for Music Production
Jason Allen, License UC-681HA2S5, Certificate
Distance Learning/Udemy – November 2018 – November 2018

Agile Project Management
Pontifícia Universidade Católica de Minas Gerais – PUC Minas, Certificate
Distance Learning/PUC Minas Virtual – October 2018 – October 2018

Data Science in the Games Industry
University of Dundee, Certificate
Distance Learning/FutureLearn – September 2018 – September 2018

Ad Assets for App Campaigns
Google, Certificate
Distance Learning/Learn with Google – August 2018 – August 2018

Data Analysis with Spreadsheets
DataCamp, License #6,872,597, Certificate
Distance Learning/DataCamp – August 2018 – August 2018

Digital Painting: Fundamentals
Escola Revolution, Certificate
Distance Learning – October 2017 – June 2018

Make an Action RPG in GameMaker Studio 2
GameDev.tv by Ben Tristem, Benjamin Anderson, License UC-LF5G83HR, Certificate
Distance Learning/Udemy – June 2018 – June 2018

Online Games: Literature, New Media, and Narrative
Vanderbilt University, License NHCW9JCB5LKL, Certificate
Distance Learning/Coursera – May 2018 – June 2018

Object-oriented Programming in Python: Create Your Own Adventure Game
Raspberry Pi Foundation, Certificate
Distance Learning/FutureLearn – May 2018 – May 2018

The Games Industry in Brazil: Internationalization in the games sector
UFRGS – Federal University of Rio Grande do Sul and Ministry of Culture of Brazil,
Attestation #45453620-57d2-11e8-b77b-df44950f7c22
Distance Learning/Lúmina – May 2018 – May 2018

Serious Gaming
Erasmus University Rotterdam, License DRV7V58ADLYP, Certificate
Distance Learning/Coursera – April 2018 – May 2018

The Games Industry in Brazil: Tips and challenges for entrepreneurs
UFRGS – Federal University of Rio Grande do Sul and Ministry of Culture of Brazil,
Attestation #b59c5b70-45ab-11e8-a0b7-cf56444b9a64
Distance Learning/Lúmina – April 2018 – April 2018

Gamification
FIAP – Faculty Paulista of Information Technology and Administration, Certificate
Distance Learning/SHIFT – March 2018 – April 2018

Writing Short Stories
Prof. Jane Bettany, License UC-BPPPKHAT, Certificate
Distance Learning/Udemy – March 2018 – March 2018

GAME102x: Video Game Design and Balance
Rochester Institute of Technology (RITx),
License 02bd74307a6346508f83b524a902ca9a, Certificate
Distance Learning/edX – January 2018 – February 2018

The Games Industry in Brazil: Panorama, careers and opportunities
UFRGS – Federal University of Rio Grande do Sul and Ministry of Culture of Brazil,
Attestation #98979e10-07a5-11e8-b448-2da2adefe579
Distance Learning/Lúmina – January 2018 – February 2018

Introduction to Git for Data Science
DataCamp, License #4,682,936, Certificate
Distance Learning/DataCamp – January 2018 – January 2018

Digital Games: How to Conquer the Public Gamer
Escola Brasileira de Games (EBG), License UC-WZ6O4XIM, Certificate
Distance Learning/Udemy – December 2017 – December 2017

GAME101x: Video Game Design History
Rochester Institute of Technology (RITx),
License 1a0b1de1cf7746959dec3a00afc3fb40, Certificate
Distance Learning/edX – November 2017 – November 2017

Game Design and Development: Video Game Character Design
Abertay University, Certificate
Distance Learning/FutureLearn – October 2017 – October 2017

Using R as a Financial Calculator
IX Free Software Technology Forum – FTSL
UTFPR – Federal Technological University of Paraná
September 2017 – September 2017

The Board Game Developer – Become a game design ninja
GameDev.tv by Ben Tristem, Yann Burrett & Rick Davidson
License UC-HC8WALT4, Certificate
Distance Learning/Udemy – September 2017 – September 2017

How to Draw Everything
SVS – The Society of Visual Storytelling, Licença 10907847, Certificate
Distance Learning/SVSlearn – September 2017 – September 2017

The Ultimate Drawing Course
Jaysen Batchelor
License UC-D9GWA3JS, Certificate
Distance Learning/Udemy – June 2017 – September 2017

11.127x: Design and Development of Games for Learning
Massachusetts Institute of Technology (MITx)
License 7e9b99c9a61a407da7dc9b0525faaf2b, Certificate
Distance Learning/edX – October 2016 – December 2016

Game Design and Development 
Michigan State University
License JU5MQB9YZB3A, Certificate
Distance Learning/Coursera – July 2016 – July 2016

Story and Narrative Development for Video Games
California Institute of the Arts
License LU7D49FSNLPW, Certificate
Distance Learning/Coursera – June 2016 – July 2016

Sensitive complexity: A parallel between video games and art
State University of Campinas
License ANP8JPPPFUS8, Certificate
Distance Learning/Coursera – March 2016 – April 2016

SEO
MestreSEO
Distance Learning – April 2013 – April 2013

Digital Advisor – Evolving from Release to Web 2.0
Escola de Comunicação – Prof. Rodrigo Capella
Distance Learning – June 2011 – June 2011

The Creative Process – Module 1
ESPM-RS – Prof. Charles Watson
May 2010 – May 2010

Brand Name: Creativity in Practice – Namming
ESPM-RS – Prof. Flávio Brasil
November 2009 – November 2009

Sports Marketing
ESPM-RS – Prof. Fernando Trein
July 2009 – July 2009

How to Produce a Scientific Electronic Journal
UNESP – CEVAP – Prof. Benedito Barraviera
Distance Learning – September 2006 – November 2006

Political Training Course: “Preparing the way”
PDT – Democratic Labor Party
June 2008 – June 2008

Acknowledgments

Games Festival of the Brazilian Symposium of Games and Digital Entertainment - SBGames 2018

Official Selection at the Games Festival of the Brazilian Symposium of Games and Digital Entertainment – SBGames 2018
Professional Category
Game: Team Tun
SBC – Foz do Iguaçu/Brasil
October 2018

Academic Honour (Láurea) - ESPM

ESPM-Sul – Porto Alegre/Brasil
December 2011

4th Sebrae Entrepreneurship Development Contest - SEBRAE

2nd place
Game: How to Sell Popsicles
SEBRAE – São Paulo/Brasil
February 2016

Exhibition of Arts of the Brazilian Symposium of Games and Digital Entertainment - SBGames 2018

Selection in the category Concept Art
Work: Character of Sórtia
SBC – Foz do Iguaçu/Brazil
October 2018

Exhibition of Arts of the Brazilian Symposium of Games and Digital Entertainment - SBGames 2017

Honorable Mention and selection in the category
Soundtracks for Games
Work: Composing of the soundtrack of the Tiny Space Traveler game
SBC – Curitiba/Brasil
November 2017

Exhibition of Arts of the Brazilian Symposium of Games and Digital Entertainment - SBGames 2017

Selection in the category
Ingame Screenshot
Work: Screenshots set of quad, a minimalist puzzle
SBC – Curitiba/Brasil
November 2017

IBest 2008 Award

Top 5 in the RS state category
Project: imortaltricolor.com
iBest – 2008

Ludum Dare 32

#66 Audio, #91 Mood
Game: Mario and the Poetry
Ludum Dare
April 2015

Interests

Cyberculture

Art

Digital Games

Social Happiness

Analogic Games

Cultural Games

Philosophy of Play

Advergames

Brazil in Games

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Communication

Advertising

Blogs